Thesis

This study turns initial strategies to enable a positive experience for language learners into a high-fidelity clickable prototype. It evaluates the experience that is also created with the prototype’s usability through testing with participants. Then the study reports those findings also with the discussion of further possible iterations.

The study concludes with a particular solution that can become an actual product or inspire similar approaches in product design that try to reach the exact purpose of enabling positive experiences. This solution shows potential for enabling positive experiences and feelings of relating to a group or feeling competent. However, the study also points out that collaborative and mission-based strategies used in this solution can also be expanded or replaced by new strategies in future work.

©Erdinc Ciftci 2025

©Erdinc Ciftci 2025